﻿#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLuaBase.lua_CSFunction;
#endif

using XLua;
using System.Collections.Generic;


namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;
    public class UnityEngineRenderingUniversalUniversalRenderPipelineAssetWrap 
    {
        public static void __Register(RealStatePtr L)
        {
			ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			System.Type type = typeof(UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset);
			Utils.BeginObjectRegister(type, L, translator, 0, 4, 49, 21);
			
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "LoadBuiltinRendererData", _m_LoadBuiltinRendererData);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetRenderer", _m_GetRenderer);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnBeforeSerialize", _m_OnBeforeSerialize);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnAfterDeserialize", _m_OnAfterDeserialize);
			
			
			Utils.RegisterFunc(L, Utils.GETTER_IDX, "scriptableRenderer", _g_get_scriptableRenderer);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "supportsCameraDepthTexture", _g_get_supportsCameraDepthTexture);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "supportsCameraOpaqueTexture", _g_get_supportsCameraOpaqueTexture);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "opaqueDownsampling", _g_get_opaqueDownsampling);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "supportsTerrainHoles", _g_get_supportsTerrainHoles);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "supportsHDR", _g_get_supportsHDR);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "msaaSampleCount", _g_get_msaaSampleCount);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "renderScale", _g_get_renderScale);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "mainLightRenderingMode", _g_get_mainLightRenderingMode);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "supportsMainLightShadows", _g_get_supportsMainLightShadows);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "mainLightShadowmapResolution", _g_get_mainLightShadowmapResolution);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "additionalLightsRenderingMode", _g_get_additionalLightsRenderingMode);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "maxAdditionalLightsCount", _g_get_maxAdditionalLightsCount);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "supportsAdditionalLightShadows", _g_get_supportsAdditionalLightShadows);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "additionalLightsShadowmapResolution", _g_get_additionalLightsShadowmapResolution);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "shadowDistance", _g_get_shadowDistance);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "shadowCascadeOption", _g_get_shadowCascadeOption);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "cascade2Split", _g_get_cascade2Split);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "cascade4Split", _g_get_cascade4Split);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "shadowDepthBias", _g_get_shadowDepthBias);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "shadowNormalBias", _g_get_shadowNormalBias);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "supportsSoftShadows", _g_get_supportsSoftShadows);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "supportsDynamicBatching", _g_get_supportsDynamicBatching);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "supportsMixedLighting", _g_get_supportsMixedLighting);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "shaderVariantLogLevel", _g_get_shaderVariantLogLevel);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "debugLevel", _g_get_debugLevel);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "lightFalloffTypeForLightmap", _g_get_lightFalloffTypeForLightmap);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "useSRPBatcher", _g_get_useSRPBatcher);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "postProcessingFeatureSet", _g_get_postProcessingFeatureSet);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "colorGradingMode", _g_get_colorGradingMode);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "colorGradingLutSize", _g_get_colorGradingLutSize);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "useAdaptivePerformance", _g_get_useAdaptivePerformance);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "defaultMaterial", _g_get_defaultMaterial);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "defaultParticleMaterial", _g_get_defaultParticleMaterial);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "defaultLineMaterial", _g_get_defaultLineMaterial);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "defaultTerrainMaterial", _g_get_defaultTerrainMaterial);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "defaultUIMaterial", _g_get_defaultUIMaterial);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "defaultUIOverdrawMaterial", _g_get_defaultUIOverdrawMaterial);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "defaultUIETC1SupportedMaterial", _g_get_defaultUIETC1SupportedMaterial);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "default2DMaterial", _g_get_default2DMaterial);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "defaultShader", _g_get_defaultShader);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "autodeskInteractiveShader", _g_get_autodeskInteractiveShader);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "autodeskInteractiveTransparentShader", _g_get_autodeskInteractiveTransparentShader);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "autodeskInteractiveMaskedShader", _g_get_autodeskInteractiveMaskedShader);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "terrainDetailLitShader", _g_get_terrainDetailLitShader);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "terrainDetailGrassShader", _g_get_terrainDetailGrassShader);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "terrainDetailGrassBillboardShader", _g_get_terrainDetailGrassBillboardShader);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "defaultSpeedTree7Shader", _g_get_defaultSpeedTree7Shader);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "defaultSpeedTree8Shader", _g_get_defaultSpeedTree8Shader);
            
			Utils.RegisterFunc(L, Utils.SETTER_IDX, "supportsCameraDepthTexture", _s_set_supportsCameraDepthTexture);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "supportsCameraOpaqueTexture", _s_set_supportsCameraOpaqueTexture);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "supportsHDR", _s_set_supportsHDR);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "msaaSampleCount", _s_set_msaaSampleCount);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "renderScale", _s_set_renderScale);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "mainLightShadowmapResolution", _s_set_mainLightShadowmapResolution);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "maxAdditionalLightsCount", _s_set_maxAdditionalLightsCount);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "shadowDistance", _s_set_shadowDistance);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "shadowCascadeOption", _s_set_shadowCascadeOption);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "cascade2Split", _s_set_cascade2Split);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "cascade4Split", _s_set_cascade4Split);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "shadowDepthBias", _s_set_shadowDepthBias);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "shadowNormalBias", _s_set_shadowNormalBias);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "supportsSoftShadows", _s_set_supportsSoftShadows);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "supportsDynamicBatching", _s_set_supportsDynamicBatching);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "shaderVariantLogLevel", _s_set_shaderVariantLogLevel);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "useSRPBatcher", _s_set_useSRPBatcher);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "postProcessingFeatureSet", _s_set_postProcessingFeatureSet);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "colorGradingMode", _s_set_colorGradingMode);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "colorGradingLutSize", _s_set_colorGradingLutSize);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "useAdaptivePerformance", _s_set_useAdaptivePerformance);
            
			
			Utils.EndObjectRegister(type, L, translator, null, null,
			    null, null, null);

		    Utils.BeginClassRegister(type, L, __CreateInstance, 3, 0, 0);
			
			
            Utils.RegisterObject(L, translator, Utils.CLS_IDX, "k_MinLutSize", UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.k_MinLutSize);
            Utils.RegisterObject(L, translator, Utils.CLS_IDX, "k_MaxLutSize", UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.k_MaxLutSize);
            
			
			
			
            Utils.RegisterFunc(L, Utils.CLS_IDX, "New", __CreateInstanceNew);
			Utils.EndClassRegister(type, L, translator);
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
            
			try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
				if(LuaAPI.lua_gettop(L) == 1)
				{
					
					var gen_ret = new UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset();
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				
			}
			catch(System.Exception gen_e) {
				return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
			}
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset constructor!");
            
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstanceNew(RealStatePtr L)
        {
            
			try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
				if(LuaAPI.lua_gettop(L) == 0)
				{
					
					var gen_ret = new UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset();
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				
			}
			catch(System.Exception gen_e) {
				return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
			}
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset constructor!");
            
        }

        
		
        
		
        
        
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_LoadBuiltinRendererData(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
            
            
			    int gen_param_count = LuaAPI.lua_gettop(L);
            
                if(gen_param_count == 2&& translator.Assignable<UnityEngine.Rendering.Universal.RendererType>(L, 2)) 
                {
                    UnityEngine.Rendering.Universal.RendererType _type;translator.Get(L, 2, out _type);
                    
                        var gen_ret = gen_to_be_invoked.LoadBuiltinRendererData( _type );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                if(gen_param_count == 1) 
                {
                    
                        var gen_ret = gen_to_be_invoked.LoadBuiltinRendererData(  );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.LoadBuiltinRendererData!");
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetRenderer(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    int _index = LuaAPI.xlua_tointeger(L, 2);
                    
                        var gen_ret = gen_to_be_invoked.GetRenderer( _index );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_OnBeforeSerialize(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    
                    gen_to_be_invoked.OnBeforeSerialize(  );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_OnAfterDeserialize(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    
                    gen_to_be_invoked.OnAfterDeserialize(  );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_scriptableRenderer(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.scriptableRenderer);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_supportsCameraDepthTexture(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.supportsCameraDepthTexture);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_supportsCameraOpaqueTexture(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.supportsCameraOpaqueTexture);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_opaqueDownsampling(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.opaqueDownsampling);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_supportsTerrainHoles(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.supportsTerrainHoles);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_supportsHDR(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.supportsHDR);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_msaaSampleCount(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.msaaSampleCount);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_renderScale(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushnumber(L, gen_to_be_invoked.renderScale);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_mainLightRenderingMode(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.mainLightRenderingMode);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_supportsMainLightShadows(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.supportsMainLightShadows);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_mainLightShadowmapResolution(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.mainLightShadowmapResolution);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_additionalLightsRenderingMode(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.additionalLightsRenderingMode);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_maxAdditionalLightsCount(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.maxAdditionalLightsCount);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_supportsAdditionalLightShadows(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.supportsAdditionalLightShadows);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_additionalLightsShadowmapResolution(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.additionalLightsShadowmapResolution);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_shadowDistance(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushnumber(L, gen_to_be_invoked.shadowDistance);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_shadowCascadeOption(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.shadowCascadeOption);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_cascade2Split(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushnumber(L, gen_to_be_invoked.cascade2Split);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_cascade4Split(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.cascade4Split);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_shadowDepthBias(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushnumber(L, gen_to_be_invoked.shadowDepthBias);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_shadowNormalBias(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushnumber(L, gen_to_be_invoked.shadowNormalBias);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_supportsSoftShadows(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.supportsSoftShadows);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_supportsDynamicBatching(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.supportsDynamicBatching);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_supportsMixedLighting(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.supportsMixedLighting);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_shaderVariantLogLevel(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.shaderVariantLogLevel);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_debugLevel(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.debugLevel);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_lightFalloffTypeForLightmap(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.lightFalloffTypeForLightmap);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_useSRPBatcher(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useSRPBatcher);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_postProcessingFeatureSet(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.postProcessingFeatureSet);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_colorGradingMode(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.colorGradingMode);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_colorGradingLutSize(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.colorGradingLutSize);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_useAdaptivePerformance(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useAdaptivePerformance);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_defaultMaterial(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.defaultMaterial);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_defaultParticleMaterial(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.defaultParticleMaterial);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_defaultLineMaterial(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.defaultLineMaterial);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_defaultTerrainMaterial(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.defaultTerrainMaterial);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_defaultUIMaterial(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.defaultUIMaterial);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_defaultUIOverdrawMaterial(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.defaultUIOverdrawMaterial);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_defaultUIETC1SupportedMaterial(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.defaultUIETC1SupportedMaterial);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_default2DMaterial(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.default2DMaterial);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_defaultShader(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.defaultShader);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_autodeskInteractiveShader(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.autodeskInteractiveShader);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_autodeskInteractiveTransparentShader(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.autodeskInteractiveTransparentShader);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_autodeskInteractiveMaskedShader(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.autodeskInteractiveMaskedShader);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_terrainDetailLitShader(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.terrainDetailLitShader);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_terrainDetailGrassShader(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.terrainDetailGrassShader);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_terrainDetailGrassBillboardShader(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.terrainDetailGrassBillboardShader);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_defaultSpeedTree7Shader(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.defaultSpeedTree7Shader);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_defaultSpeedTree8Shader(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.defaultSpeedTree8Shader);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 1;
        }
        
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_supportsCameraDepthTexture(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.supportsCameraDepthTexture = LuaAPI.lua_toboolean(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_supportsCameraOpaqueTexture(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.supportsCameraOpaqueTexture = LuaAPI.lua_toboolean(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_supportsHDR(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.supportsHDR = LuaAPI.lua_toboolean(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_msaaSampleCount(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.msaaSampleCount = LuaAPI.xlua_tointeger(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_renderScale(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.renderScale = (float)LuaAPI.lua_tonumber(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_mainLightShadowmapResolution(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.mainLightShadowmapResolution = LuaAPI.xlua_tointeger(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_maxAdditionalLightsCount(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.maxAdditionalLightsCount = LuaAPI.xlua_tointeger(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_shadowDistance(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.shadowDistance = (float)LuaAPI.lua_tonumber(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_shadowCascadeOption(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                UnityEngine.Rendering.Universal.ShadowCascadesOption gen_value;translator.Get(L, 2, out gen_value);
				gen_to_be_invoked.shadowCascadeOption = gen_value;
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_cascade2Split(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.cascade2Split = (float)LuaAPI.lua_tonumber(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_cascade4Split(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
				gen_to_be_invoked.cascade4Split = gen_value;
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_shadowDepthBias(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.shadowDepthBias = (float)LuaAPI.lua_tonumber(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_shadowNormalBias(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.shadowNormalBias = (float)LuaAPI.lua_tonumber(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_supportsSoftShadows(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.supportsSoftShadows = LuaAPI.lua_toboolean(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_supportsDynamicBatching(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.supportsDynamicBatching = LuaAPI.lua_toboolean(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_shaderVariantLogLevel(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                UnityEngine.Rendering.Universal.ShaderVariantLogLevel gen_value;translator.Get(L, 2, out gen_value);
				gen_to_be_invoked.shaderVariantLogLevel = gen_value;
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_useSRPBatcher(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.useSRPBatcher = LuaAPI.lua_toboolean(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_postProcessingFeatureSet(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                UnityEngine.Rendering.Universal.PostProcessingFeatureSet gen_value;translator.Get(L, 2, out gen_value);
				gen_to_be_invoked.postProcessingFeatureSet = gen_value;
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_colorGradingMode(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                UnityEngine.Rendering.Universal.ColorGradingMode gen_value;translator.Get(L, 2, out gen_value);
				gen_to_be_invoked.colorGradingMode = gen_value;
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_colorGradingLutSize(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.colorGradingLutSize = LuaAPI.xlua_tointeger(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_useAdaptivePerformance(RealStatePtr L)
        {
		    try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset gen_to_be_invoked = (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.useAdaptivePerformance = LuaAPI.lua_toboolean(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            return 0;
        }
        
		
		
		
		
    }
}
